![]() ![]() But don't look at this game as shit, its not all so bad. Welp as of 2019 thats Woozworld in a nutshell, not everyone is mean, theres as many good people as bad. I'd be scammed, of course I could refund but he could've already used it, besides the refund process is long and being scammed just sucks in general. REAL WOOZWORLD ACCOUNTS OFFLINEThose purchases are safe since its straight out of Woozworld but the PayPal based purchases are through woozens dealing with woozens and there is much scamming on Woozworld (Someone makes a deal, doesn't fulfill their part) For ex, imagine I had paid the 30 dollars, then the woozen went offline instead of giving me my items. Previously in beta, the new social networking service officially rolls out on Tuesday here on basically this game has gone to our heads, look at us spending money and its not just me! Lots of people at least once have spent money on Woozworld, besides the PayPal business theres also wooz (another currency) u can buy in the 'Woozworld store' from 1.99-20.99 or so, theres also VIP for what 10 dollars, 3.99 around there. The COPPA compliance, common to sites targeting children, like Club Penguin, Neopets, Webkinz, etc., is nothing unexpected, but it’s worth noting. With parental permission, however, users can post YouTube videos to their walls, which could provide a loophole for more personal sharing. These hot TopicZ are selected by the company itself, to keep things tween-friendly. But they get to test the social networking waters through posts to their “WallZ” and messages from their “FriendZ” about the hot “TopicZ” of the day. Users don’t post actual photos, though – just pictures of their avatar and the things they’ve built. “Basically, we are melding a virtual world and social network – it’s like Facebook meets Second Life,” explains Woozworld CEO Eric Brassard. (For those unfamiliar with Woozworld, users build businesses or set up restaurants, hotels and games as they choose). With the addition of the new social networking aspect to the service dubbed “WoozIn,” tweens and young teens (ages 9-14) can now create a virtual identity that allows them to connect with others while also showing off their achievements and virtual spaces. ![]() So as the kids say, Woozworld is blowin’ up. And the number of users has tripled in the last 10 months. ![]() “Uniques” is not the same as registered users, however, but the user count is now at 8.5 million+. The users have created over 8 million avatars and 16 million virtual spaces, and play for an average of 50 minutes per day. ![]() Woozworld now has over 15 million unique visitors per month from over 180 countries. Silly names aside, the virtual world maker is notable for the fact that it raised $6 million this summer from Telesystem and iNovia Capital along with unnamed angel investors, and also has Bernard Gershon, former general manager and senior vice president of Disney, sitting on the startup’s board. It’s essentially a Facebook-lite/virtual world mashup that allows prepubescent youth to share, comment and like their friends’ updates, pictures, videos and more, while also meeting the protections dictated by the Children’s Online Privacy Protection Act (COPPA). Case in point: Woozworld, the virtual world maker for tweens, is launching a social networking service called WoozIn, which I’m saying with a straight face. Sometimes, reporting startup news can make a person feel old. ![]()
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